日批在线视频_内射毛片内射国产夫妻_亚洲三级小视频_在线观看亚洲大片短视频_女性向h片资源在线观看_亚洲最大网

US EUROPE AFRICA ASIA 中文
Business / Technology

Will mobile VR experiences fizzle or take off in China?

By Liu Zheng (chinadaily.com.cn) Updated: 2016-05-31 09:59

Will mobile VR experiences fizzle or take off in China?

ZTE Corp?introduces ZTE VR headset on May 26, 2016 during the company's new flagship Axon 7 launch event held in Beijing. [Liu Zheng/chinadaily.com.cn]

Chinese tech company ZTE Corp unveiled a brand new mobile-driven virtual reality (VR) headset on May 26, taking on the group lead by Samsung and Huawei in the mobile VR market.

Priced at 531 yuan ($80), the product is believed to be the company's answer to Samsung Gear VR, and it will let the company's new flagship Axon 7 users experience VR at a cheaper price, a big factor in the price sensitive market.

Nearly one and half month ago, one of ZTE's competitors -- Huawei - unveiled its mobile VR headset, which will be able to function with the company's newly launched flagships -- P9 and P9 Plus.

Compared with Huawei P9's 1,920 x 1,080 pixels display solutions, ZTE Axon 7 is a more pixel-dense phone with a 2K AMOLED screen, which will theoretically provide a smoother watching experience when you move your head with the wearable device displaying motion images about two inches from your eyeballs.

According to ZTE, the company is poised to become one of the first VR headset manufacturers to be compatible with the Google Daydream VR platform announced earlier this month at the tech giant's worldwide developers' conference -- Google IO 2016.

Although Google has not announced any detailed regulations for its "Daydream" platform, rumors have indicated that 4K display resolutions is a must for smartphones to demonstrate high-quality-required VR content in the future.

Will mobile VR experiences fizzle or take off in China?

People test Samsung Gear VR glasses at their stand during the Mobile World Congress in Barcelona, Spain February 23, 2016. [Photo/Agencies]

The industry pioneer Samsung recently showcased 5.5-inch 4K display for mobile VR usage during the annual Display Week held in San Francisco.

Given that the industry will lure more phone makers to participate in VR, will it be a new selling point that will stimulate the market or a new concept that will fulfill their users' experiences?

Todd Richmond, director of advanced prototypes at the University of Southern California Institute for Creative Technologies, expressed his optimism about the mobile VR's future. He said in an interview with the Institute of Electrical and Electronics Engineers this March: "VR/ augmented reality is likely to develop into the next smartphone -- it will replace a smartphone or incorporate its features, but it will take 10 years."

Kevin Curran, head of the British Ulster University's Ambient Intelligence and Virtual Worlds Research Team, agreed that there's still a long way to go for VR equipment to become must-have. Curran said: "After experiencing a long period of development, VR may become standard smartphone interface, the two being combined is not impossible."

Will mobile VR experiences fizzle or take off in China?

Clay Bavor, vice president of virtual reality at Google, introduces Daydream during the Google I/O 2016 developers conference in Mountain View, California May 18, 2016. [Photo/Agencies]

Tan Ying, industry analysis of market research company GfK China, told China Daily that the reasons behind the smartphone-driven VR investment fever are the relatively low tech threshold to access the terminal device mass production and the potential stimulation that enables to boost the sales of the existing smartphone production lines."

"VR is one of the future trends that's still in its early days and requires years of improvements to become mature. It cannot replace smartphones overnight," said Ying.

From both the supply side and demand side of the mobile VR, "the smartphone-driven VR goggles will become a proper market access point for companies to educate their VR early adapters and it is a low-cost and efficient approach as most of the domestic buyers are not hardcore console players who are willing to purchase a high-end VR device," said Ying. "The cost is a big worry for users."

Ying said that a group of small VR manufacturers will not survive in near term and the market may witness a slowdown in the coming two years until a well recognized technology matures and user-friendly products pop up in the market.

Hot Topics

Editor's Picks
...
主站蜘蛛池模板: 成人免费在线观看 | 日本免费一区二区三区四区 | 国产精品久久成人免费观看 | 日韩两性视频 | 日韩男人天堂 | 最新中文字幕第一页 | 一区二区三区欧美日韩 | 日韩高清欧美 | 国产无精乱码一区二区三区 | 四虎影视永久免费 | 日韩欧美第一页 | 人人超碰在线 | 曰韩一级 | 国产精品午夜影院 | 超碰天天 | 狠狠干五月 | 亚洲成人看片 | 午夜天堂在线观看 | 国精品人伦一区二区三区蜜桃 | 91中文字幕在线 | 亚洲精品视频在线 | 国产高清精品在线 | 久久精品99国产国产精 | 久久国产精品无码网站 | 五月激情婷婷网 | 久久久精品久久久久 | 天天爽夜夜爽人人爽 | 久久久中文 | 好吊色在线 | 婷婷色中文字幕 | 男女aa视频 | 亚洲色图第三页 | 一级片亚洲 | 国产日本视频 | 久久久精品视频在线 | 欧州一区二区 | 亚洲一区二区三区蜜桃 | 欧美黄色大全 | 国产精品二区一区二区aⅴ污介绍 | 黄色一级大片在线免费看国产一 | 国产视频1|